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snstj

13
Posts
A member registered Sep 08, 2020

Recent community posts

Yeah it was like the Dark Souls of Snake! I just felt cheated when I felt the player didn't respond to my controls as expected, good job :)

Ok, too bad :(

I collected all the blue shards, ignored the enemies and got to the end. Then I did not know what do do and couldn't progress.

Menu was lacking - I couldn't exit the credits or exit to the menu.

Nice jumping simulator.

I can't play the game, I die after a few seconds without any warning?

Cute little game, only 2 levels? Music would have been nice.

Unable to run the game on windows.

Well polished and a very consistent game. Accidentally pressed quit many times since both close buttons are top left.

Nice gfx and sounds.

Very short game but at least it works!

Needs more levels and faster tile falling. Also the player feels a bit too slow for my preference.

Nice colors.

Nice and clean game, well polished.

I didn't like the camera zooming in and out, it was distracting. Level design was maybe a bit too simple and I didn't even need to consider the position of the black one most of the time.

Music and artstyle was simple but very lovely.

I really like the music. It fits the urgency of the game really nicely. Overall the soundscape is nice.

Movement is a bit janky and stiff. It wouldn't be such an issue but these types of games really need smooth controls. Artstyle was a bit weird but ok I guess.

Gotta go fast!

I like the darkness in the game. It makes a good atmosphere.

Controls were annoyingly stiff. Player moves like a quadriplegic in hot tar. Combat felt more like a chore than actual gameplay. It tore me mad that I couldn't pick up more than 1 key at a time so I had to do a lot of backtracking in order to beat the game. The theme felt like it was slapped to a pre-existing game, but atleast it could be understood.

A nice little game that felt like a slow and a long one.

Game looks and feels amazing! Well polished game.

Difficulty curve is a bit weird sometimes, one level in the middle felt like it was the hardest of the bunch. Also the bouncing mushrooms and spikes are a bit janky, sometimes i would bounce up dead.

Game sort of fits in the theme I guess, overall a nice platformer with a suitable length and mechanics.